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Upcoming N2003 Patch Readme details.
Randy G - 6/27/2003  

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NASCAR® Racing 2003 Season PATCH README 1.1.0.0 06/25/03

TABLE OF CONTENTS

[1] WHAT THE PATCH FIXES.

[2] HOW TO INSTALL THE PATCH.

[3] ADDITIONAL INFORMATION.

====================================================

NOTE: The 1.1.0.0 version of NASCAR® Racing 2003 Season is not multiplayer compatible with previously released versions. As a client you will only be able to see and join 1.1.x.x servers, and similarly as a host only 1.1.x.x clients will be able to see and join your server.

Additionally, telemetry gathering programs built for the previously released versions of the game will not be compatible with the 1.1.0.0 version. These utilities will need to be re-linked with the updated papytelemapp.obj that is distributed with the 1.1.0.0 patch.

=========================================================================================

[1] WHAT THE PATCH FIXES.

AI:

AI cars will now be less likely to retire as a result of suffering damage.

CAR FILES:

Changed the #155 to a Ford.

CAR MODEL:

Added jack screw holes to rear window.

Fixed incorrect shininess map on steering column.

CAR SETUPS:

Slight adjustments to the FAST and JASPER setups to account for ride-height and front spring changes. See PHYSICS section below for more details.

CHAMPIONSHIP SEASON:

Qualifying results and number of poles will now be properly saved in Event Results and Season Standings after a completed qualifying session was restarted.

Fixed some minor sorting issues on the Event Results and Season Standings tables.

Practice length, Happy Hour length, and the roster name are now properly saved into the season file.

CONTROLS:

When throttle or brake are assigned to a digital control such as a keyboard key or joystick button, traction control and anti-lock brakes can now be disabled.

GARAGE:

Car setup ranges are now properly applied as a setup is loaded. This prevents the use of setup files from previous versions which allowed different ranges.

MULTIPLAYER:

Fixed a bug which prevented in-car chat when the chat filter was disabled.

Fixed a bug which prevented bosses from ejecting other clients.

The !clear command has been renamed !clear_black so as to not conflict with the various clear password commands.

Increased timeout for Sierra.com race list download.

Hardcore mode now has separate options for driving aids and visual restrictions. When driving aids are restricted, anti-lock brakes, stability control, steering assistance, and traction control will be disabled for all drivers.

Increased race session start countdown from 30 to 60 seconds.

Black flags that are issued by an admin or as the result of a poll can now be cleared.

Non-animated opponent pit crews can now be seen in multiplayer races.

Sierra.com system messages are now properly translated eliminating the cryptic "@#1267ever" and similar messages.

PHYSICS:

Updated super speedway aero drag and downforce maps based on new data Jasper Motorsports.

Extended the non-super speedway aero-downforce and aero-balance maps so that when the car is run very low to the ground an aero understeer problem caused by running off the end of the aero maps is fixed.

Softened motion ratios of the front springs based on new data from Jasper Motorsports. Slightly stiffer front springs will be required to get the same front wheelrate as before. Version 1.0 setups will still have the correct wheel rate, their spring rate will be displayed based on the new motion ratio.

Slightly reduced front bump camber effects.

Front suspension geometry has been reworked to fix a camber fall-off with steering bug.

Chassis had too much ground clearance, so bottoming out wouldn't occur when it should.

Chassis bottoming out friction is increased.

Reduced d

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